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INI File  |  2003-07-31  |  4KB  |  136 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.998999
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.886994
  23. fWaveSmoothing=0.630000
  24. fWaveParam=-0.500000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.055000
  46. ob_r=1.000000
  47. ob_g=1.000000
  48. ob_b=0.000000
  49. ob_a=0.200000
  50. ib_size=0.003500
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=38.399994
  56. nMotionVectorsY=24.000004
  57. mv_dx=0.000000
  58. mv_dy=0.000002
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.700000
  63. mv_a=0.000000
  64. per_frame_1=high_bass = above(bass_att,2);
  65. per_frame_2=high_treb = above(treb, 2);
  66. per_frame_3=
  67. per_frame_4=wave_b = if(high_treb,0,1);
  68. per_frame_5=
  69. per_frame_6=//mv_rr = if(high_bass,.5 ,mv_rr*.9);
  70. per_frame_7=//mv_r = mv_rr;
  71. per_frame_8=//mv_b = if(high_treb*high_bass,0,1);
  72. per_frame_9=//mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1);
  73. per_frame_10=//mv_a = if(above(bass_att,1.5),.6,mv_a);
  74. per_frame_11=//mv_x = bits *3;
  75. per_frame_12=//mv_y = mv_x *.8;
  76. per_frame_13=
  77. per_frame_14=ob_r = sin(time*.3)/2+.5;
  78. per_frame_15=ob_g= sin(time*.34)/2+.5;
  79. per_frame_16=ob_b = sin(time*.3714)/2+.5;
  80. per_frame_17=
  81. per_frame_18=boomnow = if(high_bass,time,boomnow);
  82. per_frame_19=brightness = min(sqr(time-boomnow-.866)+.25,1);
  83. per_frame_20=av_bass=if(high_bass,av_bass*.8+.2*bass,av_bass);
  84. per_frame_21=count=count+above(bass,av_bass*1.2);
  85. per_frame_22=
  86. per_frame_23=ob_r = ob_r*brightness;
  87. per_frame_24=ob_g = ob_g*brightness;
  88. per_frame_25=ob_b = ob_b*brightness;
  89. per_frame_26=
  90. per_frame_27=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time);
  91. per_frame_28=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time);
  92. per_frame_29=
  93. per_frame_30=w_x = w_x+w_dx;
  94. per_frame_31=w_y = w_y +w_dy;
  95. per_frame_32=monitor = bits;
  96. per_frame_33=q1 = bits;
  97. per_frame_34=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x);
  98. per_frame_35=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y);
  99. per_frame_36=
  100. per_frame_37=wave_x = w_x;
  101. per_frame_38=wave_y = w_y;
  102. per_frame_39=
  103. per_frame_40=monitor = brightness;
  104. per_frame_41=monitor = av_bass;
  105. per_frame_42=monitor = count;
  106. per_pixel_1=//---- Rotation Angle
  107. per_pixel_2=v_ang=time*.2*(x+y)*(.005+.003*(sin(time*.1)+cos(time*.14)));
  108. per_pixel_3=
  109. per_pixel_4=v_ang = time+sin(x*(sin(time*.32)*3+4)+y*(sin(time*.42)*3+4));
  110. per_pixel_5=
  111. per_pixel_6=//---- Initialisation: X, Y, ANG, CX, CY, DX, DY, SX, SY
  112. per_pixel_7=//---- to these: VX, VY, VANG, CVX, CVY, DVX, DVY, SVX, SVY
  113. per_pixel_8=vx = (x-.5)*cos(v_ang) - (y-.5)*sin(v_ang)+.5;
  114. per_pixel_9=vy = (x-.5)*sin(v_ang) +(y-.5)*cos(v_ang)+.5;
  115. per_pixel_10=vang=atan((vy-.5)/(vx+.000001-.5))+below(vx,.5)*sign(vy-.5)*3.14159;
  116. per_pixel_11=cvx = (cx-.5)*cos(v_ang) - (cy-.5)*sin(v_ang)+.5;
  117. per_pixel_12=cvy = (cx-.5)*sin(v_ang) +(cy-.5)*cos(v_ang)+.5;
  118. per_pixel_13=svx=sx; svy=sy; dvx=dx; dvy=dy;
  119. per_pixel_14=cang=atan((vy-cvy)/(vx+.000001-cvx))
  120. per_pixel_15=+below(vx,cvx)*sign(vy-cvy)*3.14159; //Bonus var: angle about (cvx,cvy)
  121. per_pixel_16=
  122. per_pixel_17=//---- Preset Code
  123. per_pixel_18=
  124. per_pixel_19=dx=above(vx,sin(time*.5)*.7+.5)*1.0002;
  125. per_pixel_20=dy = above(vy,(cos(time*.5)*.6+.5));
  126. per_pixel_21=
  127. per_pixel_22=//---- Realisation of virtual variables
  128. per_pixel_23=cx = (cvx-.5)*cos(-v_ang) - (cvy-.5)*sin(-v_ang)+.5;
  129. per_pixel_24=cy = (cvx-.5)*sin(-v_ang) +(cvy-.5)*cos(-v_ang)+.5;
  130. per_pixel_25=dvx = dvx + (vx-cvx)*(svx-1);
  131. per_pixel_26=dvy = dvy - (vy-cvy)*(svy-1);
  132. per_pixel_27=//dx = dvx*cos(v_ang) - dvy*sin(v_ang);
  133. per_pixel_28=//dy = -dvx*sin(v_ang) - dvy*cos(v_ang);
  134. per_pixel_29=//---- End Virtual Axis Code
  135. per_frame_init_1=bits = rand(7)+7;
  136.